Telekinesis Project | 07/12/2021

In this university project we had to implement mechanics from Remedy's Control in two game engines. I chose Jesse's telekinetic abilities - namely levitation, launch and shield.

Deep Dive video into my thought process behind the code.

The focus of this project was not so much the mechanics themselves, but the ease for a designer to customise them without touching the code.

Nevertheless, this project still features runtime mesh cutting in the Unity version because I thought it was cool :D.

You can view the project in its entirety on GitHub. Here is the Unity version, and here is the Unreal.