Telekinesis Project | 07/12/2021
In this university project we had to implement mechanics from Remedy's Control in two game engines. I chose Jesse's telekinetic abilities - namely levitation, launch and shield.
The focus of this project was not so much the mechanics themselves, but the ease for a designer to customise them without touching the code.
Nevertheless, this project still features runtime mesh cutting in the Unity version because I thought it was cool :D.
You can view the project in its entirety on GitHub. Here is the Unity version, and here is the Unreal.